Gameplay Learning – gamification of learning begins

November 21, 2011 in gamification, learning, thoughts

I began using the techniques of gameplay as a learning style with my class today and it was a frantic, fast paced, period of learning. The buzz in the classroom was quite noticeable with another teaching assistant remarking at break how engaged the class were yet it was not all positive and that is to be expected with such a new approach.

Throughout these posts I will refer to gamification as gameplay learning (GPL) as that is the name my class have decided to call it.

I began the morning with a discussion about playing games. We created a list of gameplaying techniques that gamers use when playing games. I then got the class to help me create a learning in the classroom list that compared with the gameplay list. The similarities had the class in slight disbelief that gameplaying is tied to learning but they soon made the connections. At this point I played my introduction video (watch here) and they were literally sitting on the edge awaiting the rules of GPL. These rules are a first draft and will change.

To start I set the class one challenge in Numeracy – Can you tell the time to the minute using hands on a clock? This is taken from the UK National Curriculum objectives for Maths at Year 4 (age 8-9) and is an end of year target that children at this age have to achieve. No harm setting the first challenge very high I thought. The children got straight to the task immediately, focusing on the ‘expert game players’ for their lead. Any child could come to me for help, advice and explanations throughout the GPL challenge yet only a couple did so. What I saw amazed me, children who normally would not work together were engaged in the activity and helping each other with no issues at all. Every child was focused, every child was trying, every child was ‘playing the learning game’. Throughout the challenge a group would ask me for the End of Game Boss level so they could prove their understanding. This was an essential part of the learning as I needed to know that each child in the group could solve the problem and show how they did it. To start with, only a few children in each group could show me confidently but by the end of the session every child in my class bar 2 could show a full understanding of the given challenge.

I was literally gobsmacked – it made me question my teaching style and whether I needed to improve. I loved it! Here were the learners in my class cooperating in teams to solve a given problem but at the same time demonstrate that each group player could do so independently. It wasn’t all a complete success  as there were some learners who found the approach confusing and/or the work difficult. I soon returned to a more traditional teacher led approach with a small group of learners which quickly reduced in size to two children by the end of the session.

Tomorrow I have a lesson observation by my head teacher, I have described this approach to her and she is looking forward to it with an open mind. I have received a number of comments on Twitter and this blog which are helping me to clarify my thinking and develop my use of GPL throughout this week. I leave you with a few thoughts from my Game Playing Learners.

 

Until tomorrow gamers.

 

 

FaceTime in the classroom

November 19, 2011 in learning, Resources in the classroom, tools

Imagine the scene – a group of students in your class are researching a problem that they have devised and to help them with their learning, you have on your iPhone a group of contacts they could call using FaceTime. Face to face learning with experts in their field, with their peers in another class someplace else in the world, with another educator that could enlighten them further. It is the one app on my iPhone that I do not utilise as much as I could and this idea, using Facetime for collaborative learning, is one which I want to explore over the next few months. My aim is to collect together a group of educators, experts in various subject areas, that would not only be interested in this but mainly participate in FaceTime conversations with students.

If you are interested please get in contact with me through Twitter or using my email k…@g…l.com or complete the form below.

Deadly 60 in the classroom

September 10, 2011 in learning, lesson ideas, thoughts

It’s a known fact that the BBC produces some of the best television in the world and the Deadly 60 series is no exception. What makes this series different is that its target audience is children. And it’s given me a great idea for the classroom.

Deadly 60 is a wildlife show whose presenter, Steve Backshall, tracks down the world’s 60 deadliest animals. His ‘Deadly 60′ lists include top ten fastest, top ten toxic, top ten lethal weapons, six top tens that go on to make the Deadly 60. The show is a stunning example of how to take an already favourite learning topic of children and turn it into something awesome, something that gets everyone talking. It’s a simple idea and one that is being used in the classroom today; we have all asked children for top ten lists of some description. But why stop there? Why not try to involve the whole school, schools further afield, schools all over the world?

Are you talking about creating some sort of huge top ten collection site?
That’s one of my ideas. Creating a ‘Classroom 60′ site where children from schools anywhere in the world can visit and vote on top ten lists created by other children and teachers. Lists can be created in the classroom and uploaded to the site where others can vote for their favourites. Does a site like this already exist? I think it could be incredibly powerful and it would involve children of any age being able to participate.

Why not use social media?
Well, many schools, like my own, have no access to social media tools due to strict web filtering measures but a website ‘should’ be a lot easier to get through filters and be accessible by many.

What else could a teacher do with this?
Well, creating lists is always going to be a classroom favourite but it could be extended, developed, pulled apart further so that it becomes much more than just a simple list. Here are a few ideas.

  • Create a short film of your top ten list
  • Upload presentation slides of your top ten onto Animoto, and let it create a short animated film for you
  • Design posters using online tools such as Glogster  Edu (free for 50 students)
  • Create an online presentation using Google Docs and share with the rest of the world
  • Build a wiki of your own classroom 60′s so that you can include rich media with your lists

What about copyright of images, isn’t that going to be a problem?
It’s the perfect opportunity to teach your class about copyright and the use of images found online. Use image search set up to search only for images labelled for reuse. You can also use Flickr Creative Commons, Creative Commons Search and MorgueFile for starters. It’s also a great opportunity for your class to be creative with their lists so that they can take their own photos which bypasses copyrighted images completed.

Sounds like a great idea, I think I might try it out.
If you do give this a go then I’d be grateful to hear how it went and what type of lists your class created. If you are on Twitter then use #classroom60 to let me and others know. As for the Classroom 60 website, I’ll need a bit of time to create that :-)

Angry Birds in the classroom

June 20, 2011 in learning, lesson ideas, Resources in the classroom, tools

I decided to use Angry Birds with my class today and I was very happy that I did. We used it as a basis to design our own levels, construct these with card and tubes, test and play them. The enthusiasm and engagement was intense, so intense that the class didn’t want to go to break, nor lunch, nor use the ICT suite! Using the app like this has shown me yet again how powerful games for learning can be in the classroom.

Ideas for use in your classroom.
English

  • speaking and listening skills are developed as children discuss the design of their levels
  • explanations (describe how the level was designed)
  • instructions (how to play/solve their level)
  • story writing
  • viewpoints (what is it like from the Pigs point of view)

Design/Technology

  • planning/researching a game
  • designing the level
  • selecting material
  • constructing the game level
  • testing the game
  • improving from feedback

There are options for further learning using the game in Geography (design and draw a map of the Angry Birds world), Science (forces, gravity, habitats), PE (design and create an Angry Birds obstacle course), Social Ed (living together, different viewpoints)

But most of all – IT’S FUN :-)

 

Note – Music used in the video was created by Andreaux

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