A learning resolution

December 26, 2011 in learning

20111226-201142.jpg

Every child I have taught has been given the best teaching I can offer yet you denounce teachers like me as lazy and demand more.
How dare you.

Every child I have taught works to their potential but if they don’t happen to meet your ‘every child’s the same’ national targets you accuse them as failing.
How dare you.

Every teacher I have worked with has shown strength in the face of media opposition, working tirelessly to ensure every child succeeds yet you accuse them of failing.
How dare you.

Every school I have taught in has demonstrated a belief that every child is to be respected, valued as individuals no matter what their ‘level’ and has been given every opportunity to be a child yet you and your inspectorate victimise them, blame them and fail them.
How dare you.

You are the cause of this. Your race to be the best in world league tables undermines the great work that thousands of educators do every day as you pursue results over learning.
You constantly berate rather than acknowledge and applaud the amazing work educators do.
How dare you.

You consistently blame others for missed targets rather than accept your changes have been to blame.
How dare you.

Who do you think you are? You do nothing to promote education. You promote enforced academia, rigour and discipline over creativity, collaboration and respect. You rush to shut schools to promote others that don’t need opening showing a complete disregard for those who have striven hard to make them happy places for learning.
How dare you.

Happiness is not on your agenda, nor creativity, collaboration, community or vision. My resolution for the new year is quite straightforward. I will seek to stop this blight you cause at every opportunity. I will ensure my classroom continues to learn freely and happily. They will learn when they are ready not when your league tabled results nor inspectorate system says they should be. Because we are all different, we are not data, we are not numbers to be counted, we are not ticks on sheets, we are not comments, we are not driven by assessment, we are not comparisons.
We are all learners, we are learning to learn in our own ways, in our own time, whenever, wherever we wish. We will challenge ourselves, we will applaud each other. We shall not blame, tarnish, strike down failure but rise to it and flourish in the directions it will take our learning.

We are learners and we will learn because we want to.

Set learning free in 100 words

December 14, 2011 in learning, thoughts

Where ever I am

 

1 – Throw away your planning and be the teacher you always should have been. Listen to your class, respond to what they need to push their learning forward. Assess their learning as you go, feedback to every learner. Try not to overplan, forget the detail and be confident in changing direction as and where learning takes you. Let the learners control the learning, give them opportunities to decide what they want to learn. Give them control to set their own learning agenda even if it means they only do Maths all day. Take back learning in your classroom.

Set learning free.

Cross curricular gamified learning

November 28, 2011 in gamification, learning, lesson ideas, Resources in the classroom

Over the next 2 weeks I will be using a collaborative working plan based on the story of Santa being lost as part of my gamified learning in the classroom. I started the plan using Google Docs and posted a link to it on Twitter, within half an hour the plan had grown to 5 pages of cross curricular ideas and activities. You can acces the doc and add your own ideas to the plan here.

To begin the week I used the following presentation. The first slide takes time to work out but my class got there after a few questions and answers. One thing you must try to do is to take a step back, do not rush in with answers. Let the learners find the solution, give them time. Let them finish their ideas and accept every idea as part of the solution because even incorrect answers will help find the correct one. I decided to put ( ) around the 2 numbers and that did the trick, immediately a lot of voices told me the numbers must be coordinates. So off they went to find were the coordinates would lead to. They found Santa was on Henderson Island part of the Pitcairn Islands , located in the South Pacific Ocean. It’s very remote so Santa truly needed their help. The next slides let them think first about what items they would take from the list to help Santa survive. They had to discuss with each other why they would take certain items and I listened in to many interesting suggestions e.g. Santa really needs to take the chocolate because he can not only eat it, he can make a drink out of it so that’s two out of one! Many of the children automatically wanted to build rafts but after looking closely at their Google Map they thought it might be better to sit tight on the island until help arrived.

Searching formed a huge part of the challenge, children had to use search strings to find specific information that could help them decide what to do to help Santa. Wikipedia articles were quickly scanned for important information and shared with the groups. Each group went off on different though flows to begin with and even after collaborating with each other, many stayed on their original courses with just a little variation. One group is convinced that Santa can survive a journey by raft to Pitcairn Island so tomorrow my additional challenge to them is working out how long that journey might take.

Towards the end of the morning one group hit on a fantastic idea. They had been using the Google Map to decide if using a raft would be a good idea but then hit on staying on the island until help arrived. Why? I asked. One girl in the group called me over to demonstrate how she had used Google Maps photo layers to discover that there were quite a few photos taken of the island by visitors on boats! She quickly came to the conclusion that the islands were actually not as remote as first thought and used another search online to discover visitpitcairn. It was an exciting moment as it was one area of Google maps that I had not shown to the class but obviously one learner had. She quickly demonstrated her skill to others and very soon everyone was using the photos plugin of Google Maps to view the photos themselves.

Every day I use the gamified approach I am more convinced it is a wonderful method of inspiring children’s curiosity and develop their creative problem solving. With today’s emphasis on assessments for learning, testing for league tables, ‘playing the game’ to stay off Ofsted’s radar, gamifying your learning may be risky to some but it is certainly worth it.


Gamification rules of engagement

November 24, 2011 in gamification, learning

As part of the gamification of my classroom and the use of gaming techniques for learning I am using my blog as a base for my viewpoints on using it as part of my teaching style, collecting the viewpoint sof my class, observing their learning and how they work during the lessons and reflecting on the use of gaming techniques. I have been given a boost in using these techniques from my Head Teacher who has asked me to demonstrate them to other members of staff. I only have to look at the faces of engagement of my pupils to realise that something is working and to listent to the feedback from my teaching assistant who has enjoyed the past 4 days immensely.

Rules of engagement

  1. You must develop a strategy if you want to employ the use of gaming techniques in your own classroom teaching and learning. You can’t just add game playing onto a lesson as an extra layer. Granted, using the winning of points as a motivator does work but winning points is only a small part of game play.
  2. You can use game play techniques as a one off lesson but be prepared to extend the time you give to that lesson as the children will demand you to let them complete it, just like they do when playing a real game.
  3. Try to develop a strong narrative around your plan, build a story involving characters that children can relate to. They love power struggles, mystery, adventure, thriller, action – just look at the game titles that are popular with your own class and create a story loosely based on one of those as an idea.
  4. Be prepared for everything to fall apart, for your class to struggle at first before getting it. You will also find this difficult as you have to let the learners learn for themselves as far as you can. Guide them, facilitate learning when required, ask open ended questions and stand back. It’s difficult but an essential part in my opinion so the class can discover solutions themselves.
  5. Don’t be afraid to include challenging questions and investigations, in fact the more challenging the better as I discovered when I had included a problem that encouraged the class to use digital time even though they had not been shown how to do so by myself.
  6. Do include levels of challenge that will engage all learners regardless of ability.
  7. Allow pupils to return to stages of the game to replay them if they feel they need more time. Just like real games, replaying offers the gamer a chance to refine their skills, practise and learn from their friends.
  8. Game play learning encourages cooperation, collaboration and noise, lots of noise. So let the class get on with it, they will be discussing the problems they are facing in the game. It’s a pleasure to listen to.
  9. When writing your narrative based on your plans make sure you have a clear ending. Games have endings so your game play learning must also have one.
  10. Get into character when introducing the game to your class, play atmospheric music to build the excitement, if the class have avatars that they use for online work then use these as part of the game.
  11. Class avatars are incredibly useful during this type of work and can be used effectively as part of the point winning process.
  12. Points are important, design how many points each part of the game will have and stick to it. When the class reach a certain total reward them. I am using 50 points for effort, 100 points for completion, 100 additional points for group work. Further points are awarded for additional skills used during the game. My class target for this week is 20,000 points. They are currently on 18,520.

 

These are my own ideas for using this method of learning. They may change over the weeks ahead and most likely will improve as I discover more about the use of gamification in the classroom. I hope you can find them useful too.

Related Posts Plugin for WordPress, Blogger...