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Showing posts from November, 2011

Cross curricular gamified learning

Over the next 2 weeks I will be using a collaborative working plan based on the story of Santa being lost as part of my gamified learning in the classroom. I started the plan using Google Docs and posted a link to it on Twitter, within half an hour the plan had grown to 5 pages of cross curricular ideas and activities. You can acces the doc and add your own ideas to the plan here.
To begin the week I used the following presentation. The first slide takes time to work out but my class got there after a few questions and answers. One thing you must try to do is to take a step back, do not rush in with answers. Let the learners find the solution, give them time. Let them finish their ideas and accept every idea as part of the solution because even incorrect answers will help find the correct one. I decided to put ( ) around the 2 numbers and that did the trick, immediately a lot of voices told me the numbers must be coordinates. So off they went to find were the coordinates would lead to.…

Gamification - Rules of engagement

As part of the gamification of my classroom and the use of gaming techniques for learning I am using my blog as a base for my viewpoints on using it as part of my teaching style, collecting the viewpoint sof my class, observing their learning and how they work during the lessons and reflecting on the use of gaming techniques. I have been given a boost in using these techniques from my Head Teacher who has asked me to demonstrate them to other members of staff. I only have to look at the faces of engagement of my pupils to realise that something is working and to listent to the feedback from my teaching assistant who has enjoyed the past 4 days immensely.
Rules of engagement You must develop a strategy if you want to employ the use of gaming techniques in your own classroom teaching and learning. You can't just add game playing onto a lesson as an extra layer. Granted, using the winning of points as a motivator does work but winning points is only a small part of game play.You can us…

Gamification Day 2

Upon the advice of Alex Moseley, I thought about my "subjects, topics and learning objectives in game terms, rather than simply applying a layer on top". For today's Numeracy lesson I built up a strong narrative around the learning objective. I created a fictitious character, The Dangerous Spy, who was making his escape using his clever understanding of time. I broke the gamelearning into 3 stages, each having to be solved and demonstrated before moving onto the next stage and finally capturing the spy. And there was going to be a lesson observation by my Head Teacher too :-) Stage 1
Children had to demonstrate they could read the time using o clock, quarter past, half past and quarter to. This was used as my review lesson to gauge understanding of basic time concepts. For the class it was their first chase after the missing spy. With every moment that passed the spy would be getting further away so the discussions around the room centred immediately on who was able to com…

Gamification begins

I began using the techniques of gameplay as a learning style with my class today and it was a frantic, fast paced, period of learning. The buzz in the classroom was quite noticeable with another teaching assistant remarking at break how engaged the class were yet it was not all positive and that is to be expected with such a new approach.
Throughout these posts I will refer to gamification as gameplay learning (GPL) as that is the name my class have decided to call it.
I began the morning with a discussion about playing games. We created a list ofgameplaying techniquesthat gamers use when playing games. I then got the class to help me create a learning in the classroom list that compared with the gameplay list. The similarities had the class in slight disbelief that gameplaying is tied to learning but they soon made the connections. At this point I played my introduction video (watchhere) and they were literally sitting on the edge awaiting therules of GPL.These rules are a first draft …

Gamification in the classroom

What is gamification of learning? In it's basic form it is using the techniques behind gaming as a basis for classroom learning. Gaming involves problem solving, replaying parts of the game again and again until you get to the next level, finishing off an end of level adversary and can involve multiplayer opportunities where teams work together to solve the problems they face. As players progress through their games they collect power-ups, extra skills and always win points. A defeat encourages further gameplay until progress is made. Now imagine tying that into learning. Read more here.
How can it be connected to learning? The gamification of a classroom requires a lot of thought and careful planning. It can't be just used without some thought given over to the process of using gaming techniques as a method of learning. If you visualise your termly plan as a game to play through then that will give you a start. Each subject you teach during the term could be a mission that has t…